Superstore Tools
Co-op workbench

Clean The Superstore Co-op Zone Planner

Give every player a clear starting area. Add item estimates when you have them, or make a simple equal-zone plan and adjust it during the run.

Build your plan

Players and store zones

Your zone names

Add the areas you can identify

Item estimates are optional. Leave any one blank to use an equal-zone split.

Squad assignments

Name at least one store area

Use signs or landmarks your group understands. This tool will not invent official aisle names.

Before the run

Use shared names

Name areas by signs or landmarks that every player can recognize. Avoid making up “official” aisle names.

During the run

Call out light zones

A player who finishes early can help the busiest assignment instead of waiting or duplicating travel.

After the run

Revise the estimates

Replace guesses with observed item counts and compare the new plan with your next timed attempt.

Questions

Squad planner FAQ

Does the planner know the official store zones?

No. You name the areas your group can identify, which keeps the plan useful without inventing an official map.

How does estimated workload mode work?

When every zone has an item estimate, the planner assigns the largest zones first to the player with the lowest current total.

What happens if I leave item estimates blank?

The planner preserves your zone order and distributes zones around the squad as evenly as it can.

Is the generated plan guaranteed to be fastest?

No. Walking distance, item density, upgrades, and player pace are unknown, so the output is a starting assignment to adjust during the run.

Next step

Check the plan from both angles