Use shared names
Name areas by signs or landmarks that every player can recognize. Avoid making up “official” aisle names.
Give every player a clear starting area. Add item estimates when you have them, or make a simple equal-zone plan and adjust it during the run.
Squad assignments
Use signs or landmarks your group understands. This tool will not invent official aisle names.
Name areas by signs or landmarks that every player can recognize. Avoid making up “official” aisle names.
A player who finishes early can help the busiest assignment instead of waiting or duplicating travel.
Replace guesses with observed item counts and compare the new plan with your next timed attempt.
No. You name the areas your group can identify, which keeps the plan useful without inventing an official map.
When every zone has an item estimate, the planner assigns the largest zones first to the player with the lowest current total.
The planner preserves your zone order and distributes zones around the squad as evenly as it can.
No. Walking distance, item density, upgrades, and player pace are unknown, so the output is a starting assignment to adjust during the run.